Aprova
Turning Educational Inequality Into Opportunity: A Mobile-First Learning Platform
PROJECT OVERVIEW
AI-driven platform making ENEM prep accessible for low-income Brazilian students. This capstone project for my Digital Design course demonstrates end-to-end product thinking—from research and competitive analysis to prototyping and usability testing.
CONTEXT
Brazil's ENEM exam determines university access. 60% of the 4-5 million annual test-takers are from low-income families without resources for adequate preparation. Additionally, 85% of students never receive adequate feedback on essay writing—a section that can invalidate an entire exam.
MY ROLE
UX/Product Designer
CHALLENGE
Existing EdTech platforms either have poor UX with advanced AI, charge prohibitive prices, or are too generic for ENEM prep.
SOLUTION
Designed APROVA—a mobile-first platform combining adaptive AI, instant essay feedback, and social learning to make quality ENEM preparation accessible for low-income students.
RESEARCH INSIGHTS
METHODOLOGY
Desk research analyzing government data (IBGE, INEP, MEC), academic publications on educational inequalities, and EdTech market reports (2020-2025).
KEY FINDINGS
Connectivity paradox
89% own smartphones, but only 41% have consistent broadband
Feedback gap
Public schools average 1 teacher per 28 students, limiting guidance.
Low self-efficacy
62% show low academic self-efficacy despite high motivation.
Inefficient study
73% use passive study methods vs. 23% using active learning
Mobile-first reality
78% study exclusively via smartphone (small screens: 4-5 inches)
MARKED GAP
Brazilian AI platforms are too complex. International platforms have good UX but are generic. No platform combines: ENEM-specific + intuitive UX + genuine freemium + mobile-first.
KEY DESIGN DECISIONS
MOBILE-FIRST ARCHITECTURE
Every screen was designed for smartphones first. This respects the reality that 78% of users study exclusively on mobile. Reduces cognitive load and removes barriers that intimidate users with low digital literacy.
INCLUSIVE ONBOARDING
Collects demographic and educational data to build user profiles and enable adaptive learning. Personalizes content recommendations and difficulty levels through data-driven iterations.
PROGRESSIVE DISCLOSURE
Dashboard shows overview cards (progress, weaknesses). Detailed breakdowns accessible on demand. Balances at-a-glance usefulness with deep-dive capability on small screens.
PLATFORM STRUCTURE: STUDY, PRACTICE, WRITING
Divides learning into three distinct sections:
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Study - video lessons and documents (embedded content);
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Practice - adaptive question bank with difficulty scaling;
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Writing - essay feedback with AI analysis of ENEM competencies.
THREE-LAYER AI
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Predictive personalization — Adapts difficulty following Item Response Theory
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Immediate feedback — Essay corrections with ENEM competency analysis
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Contextual assistant — Chat support for navigation and study strategies
GAMIFICATION FOR SELF-EFFICACY
Points, levels, and badges compensate for missing feedback in traditional schooling. Visible progress systems help students with low self-efficacy.
VALIDATION
TESTING
Usability testing with 2 target users.
POSITIVE FINDINGS
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Users quickly understood platform purpose
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Visual design motivated engagement
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Study/Practice/Essay separation was intuitive
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Achievement system drove engagement
CRITICAL FINDING
Font sizes were too small on 4-5 inch screens. Users struggled reading in low-light environments.
ITERATION PRIORITIES
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Increase base font sizes
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Implement responsive scaling
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Test contrast under varied lighting
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Expand testing to 4-6 users
RESULTS
DESIGN IMPACT
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Validated the market gap: ENEM-specific + good UX + freemium + mobile-first
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Designed inclusive onboarding with adaptive personalization
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Created AI architecture that democratizes instant feedback
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Documented insights for next iteration
KEY INSIGHT
SOLVING FOR ACCESS REQUIRES DESIGN THAT MEETS USERS WHERE THEY ARE
The platform succeeds through human-centered design that acknowledges real barriers (limited broadband, no tutorial feedback, low self-efficacy) and creates genuine accessibility: mobile-first, freemium without artificial limits, and immediate support systems.














